Binary releases
The simplest thing to do is grab a binary archive, if available for your
system, and run the install script. This will provide you with runtime
libraries for the GLX extension itself, libGL, and also the commonly
used libGLU and libglut. It will also install header files, so that
you can install OpenGL programs yourself (assuming you have a C compiler).
We welcome submissions of binaries for other systems. Please email
the dev list if you wish to contribute.
Source release
If you need to build from source, grab the latest snapshot from the
download area, and follow the INSTALL file directions. You will need
a Mesa-3.2 source archive. You will NOT need xfree4.2 source.
If you wish to check out the latest code yourself via anonymouse cvs,
you can use the following:
cvs -d :pserver:anonymous@cvs.utah-glx.sourceforge.net:/cvsroot/utah-glx
login
(just press enter for the password)
cvs -d :pserver:anonymous@cvs.utah-glx.sourceforge.net:/cvsroot/utah-glx
co glx-xf4
'glx-xf4 ' is the top level for the xfree4 version of the
code. To see the older xfree3 stuff, check-out the plain
'glx ' directory instead.
Having problems installing? Read the INSTALL
file and the FAQ
Still having problems? A friendly mail to
utah-glx-users@lists.sourceforge.net detailing
the problem might render a quick answer to it. Do search the archives for similar problems before posting
though.
Like to help out by fixing bugs, or reporting bugs? email the
utah-glx-dev list.
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